
Explore the Visual World of Military History through Miniature Wargaming
My blog delves into the use of historical wargaming to examine the tactics, equipment, and the personalities of military history with a special focus on the Russo-Japanese War.
Recent Discussions on Military History and Wargaming
Our latest posts delve into military history through the hobby of wargaming. We will look at figures, rules, terrain, and other aspects of the hobby. with detailed scenario analyses and strategic insights from the Russo-Japanese War.
- RJW FiguresFinally a RJW post. My previous battles have been fought using proxies as I assembled figures better suited/painted for the RJW. No company makes a 6mm RJW line, so proxies had to be selected and painted to serve in the role. On line research indicated that none of the 6mm lines that offer possible figures… Read more: RJW Figures
- Why nothing on the Russo-Japanese War?I am not a great blogger so don’t often post. I am also a writer working on my second book so that does take up much of my time. I was hoping to post my first RJW battle report this month, but some of the figures I need have yet to arrive (hence the Dannevirke… Read more: Why nothing on the Russo-Japanese War?
- Battle at the Dannevirke 1864I have been working on a Dannevirke scenario off and on for several months. I finally had it ready for playtesting, so it was to be our Saturday in January’s Day of Battle scenario. It turned out that it was the prefect scenario for that day as the big winter storm swept through. Snow on… Read more: Battle at the Dannevirke 1864
- Königgrätz the 4thThis was my fourth play/facilitating of the Königgrätz scenario from Chris Pringle’s Bloody Big European Battles!. The rules used were Bloody Big Battles (BBB) and the figures are 6mm Baccus. Buildings are from Total Battle Miniatures and the terrain is homemade. I facilitated the game while six players (three on a side) refought the battle.… Read more: Königgrätz the 4th
- I like a glass of deterministic with a shot of stochastic thrown in for favor. (continued)Del Tre (Part Three) Tenet 7. Understanding what simplicity means in wargame rules. In a nutshell, simplicity means sacrificing historical accuracy for ease/speed of play. This is not saying that trying to achieve simplicity is a bad thing in rules. What it does mean is that simplicity must be applied in such a way that… Read more: I like a glass of deterministic with a shot of stochastic thrown in for favor. (continued)


